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Soldiers System Changed |
| Now, the more soldiers you have, the more expensive the soldiers. | |||
| This I like... but how about not having a limit? Just make them really expensive for the top players. ---- Good job and you only did it in less then the 12 hours. It is like Dominos - Speedy Delivery | |||
| This is really great Sasha! Seriously though, with this system the limit is not needed as long as the price changes automatically to a purchase. Say I have 400 soldiers and the price is 39K. When I buy 10 soldiers and go back to the page the price should now be 39.5K or whatever. | |||
| Thats why you buy the maxmimum soldiers in one purchase ;) ---- Good job and you only did it in less then the 12 hours. It is like Dominos - Speedy Delivery | |||
| wow, this really makes the game more fun ---- Wootton HS class of '06 | |||
| I thought that when you changed the soldier structure so that they became more expensive the more you had, that you would have also removed the daily buying limit. I just tried to buy a heap of soldiers and got the message that it would put me over my limit for the day. Did you just forget to remove that limit or do you intend to leave it in place even with the new buying structure? If you are leaving the limit in place then the new system sucks even worse than what we had. | |||
| Well, the limit is smaller when you have less, but it is still there. Hmmm, I guess I could change that slightly. ---- "The perfect computer has been developed. You just feed in your problems and they never come out again" - Al Goodman | |||
| Okay, I just made some tweaks. It should be a little better now. ---- "The perfect computer has been developed. You just feed in your problems and they never come out again" - Al Goodman | |||
| Okay, I think I have a good system in place. It is as follows: old_random_price * squareroot(your_soldiers) * .05 ---- "The perfect computer has been developed. You just feed in your problems and they never come out again" - Al Goodman | |||